

Aside from improving the base game with new missions, units, buildings, and technologies, it allows you to test your skills against AI-controlled opponents as well as real-world players. Its all-new story elements, told through the new campaigns, make C&C: Generals Zero Hour essential for any Command and Conquer player. You can fight cheaters, extremely experienced players, or simply Zerg Rushers in C&C. There is no matchmaking scheme so there’s no telling who you’ll be fighting against. While local games of up to 8 players are fun with friends, playing with strangers online is a different matter entirely. Lastly, this expansion introduces online play, either through LAN or through the internet. Be warned though: the final “boss” is a General that utilizes technologies from all factions. This is a crossover between campaign and skirmish, giving you a series of increasingly difficult and self-contained battles with AI-controlled players. One of these modes is the Generals’ Challenge, where you take on the mantle of a General and battle other contenders.

You can also check out new gameplay modes not available in the original. Not only are there new missions to play, but it reintroduces a feature not available in the base game: live-action cutscenes where mission briefs are handed to the player. You get to complete additional story-driven tasks for the USA, the Global Liberation Army, and China - in the same order. The main feature of C&C: Generals Zero Hour is its three new campaigns, each having five missions.
